


Citizens in your city react fluidly, with gravitas and an air of authenticity to a multitude of gameplay scenarios. Playing as the mayor, you’ll be faced with balancing essential requirements like education, healthcare and much more along with your city’s real economy system. Multi-tiered and challenging simulation: Constructing your city from the ground up is easy to learn, but hard to master.
#CITIES SKYLINES VS SIMCITY 4 PORTABLE#
More portable than ever, the new Nintendo Switch™ Edition of this best-selling city builder comes complete with reworked UI, designed especially for Switch, along with two of Cities: Skylines’ most popular expansions - After Dark and Snowfall. Boasting fully realized transport and economy systems, Cities: Skylines is designed to suit any play style - and now, anytime, anywhere. With original gameplay to realize the thrill and hardships of creating and maintaining a real city. This was a shallow learning curve for the players, and it was met with resistance, but it has since been decided that in order to build cities and neighborhoods, we really should be keen on the factory that the world isn’t built with perfect rectangles, and know we know that it just makes sense.Cities: Skylines is a modern take on a classic city builder. This game gave the player to have the free-form drawing ability in a genre that was all about perfect rectangles. Cities: Skylines went a different route and took the grid off the grid. This is one of the big and obvious differences in the two games. Did you ever think you would want to build curvy roads in a city builder game about Utopian efficiencies? Yeah, neither did anyone else, but damn did Cities: Skylines prove us wrong. Again, vast, it takes a lot of foresight and understanding to plan a successful city that can take up an entire map with no glaring issues.Īlthough these games have a lot of the basics in common, 22 years does leave a lot of room for improvement. This crime to manage, fire hazard to keep down, children, teenagers, and adults to educate, water to provide, and power plants to build. The point is to grow your city to be healthy, prosperous, and most importantly, big. Both maps take scrolling around to see the whole thing. Both games offer a top-down view of the city. This is the whole mayor aspect of the game.
#CITIES SKYLINES VS SIMCITY 4 HOW TO#
This is where the player makes decision of where to build roads, how to zone housing, commercial, and industrial areas, and where place schools, hospitals, etc. In both games, once “God Mode” is turned off, it is locked for good. The next similarity, the truly city builder mode. With this direction of flow, it was now important to have input water for a city come upstream and the output sewage happen downstream otherwise, you would be pumping waste sewage into the “fresh water” pipes of your city. Other than aesthetics and minor advantages, this was the first time that city planning had a new dimension that mattered, orientation. As much as city builders are a blank rectangular canvas, Cities: Skylines went a different direction. A physics engine may not be the biggest component to be implemented in a city builder, but it was objectively an innovative choice. We see the consequences of what 22 years can bring us, a physics engine. Mountains, ravines, and valleys can be created, and again in the latter of our two games we see a difference. Rivers, lakes, and oceans can be created and in the later of the two games covered here, flow can be directed. The player first starts a map under what functions as “God Mode.” During this mode, the map can be altered in any way at zero cost. Cities: Skylines released March, 2015 on steam for PC, currently has a 93% approval rating on steam, an 85 Metascore on Metacritic, and prior to its release was rumored to have the possibility of being the “spiritual successor” to SimCity 4, the sequel to SimCity 2000.Įach game follows the same basic flow when played under there “most likely” to be used mode. It received a place in gaming hearts as well as what can be considered the test of time in old gaming recognition by being made available on gog.com (good old games). Simcity 2000 was released in 1993 for the Playstation 1. In generality, these games premise is extremely similar even though there are 22 years, different platforms, and a complete change in gaming scene separating them. Both of these games aim to create a representation of a god-like perspective of being a mayor, if that mayor suddenly ran out of magic power to instantly erect hospitals and eliminate plague every time there was not one thousand dollars sitting around. For those of you unfamiliar with these franchises, these fall under the genre of city builder simulation.
